Your First Golf Simulator Visit: A Guide for the Whole Group
What to bring, what to ask, and one friendly target game for golfers, beginners, and the friend who came to hang out.

For a good first golf simulator visit, confirm the venue's equipment and group policies, arrive ready for an orientation, and choose a simple activity everyone wants to try. You do not need to organize an eighteen-hole competition to have a worthwhile time together.
Maybe one person in your group knows every club in the bag. Someone else has hit a bucket of balls once. Another friend wants to come along but is not sure about swinging. Start by asking what each person would enjoy, before picking the format or dividing the cost.
This is a general preparation guide for a visit to an operating simulator venue. Mile High Golf is still planned for Denver, NC, near Lake Norman. Bookings are unavailable; equipment, group capacity, rental arrangements, hours and opening details remain unconfirmed. Our current booking-status note explains what is known. The checklist below helps you ask good questions wherever you go.
Hero: AI-created editorial artwork incorporating the Mile High Golf logo; an imagined setting, not a photograph or rendering of our planned venue.
Make the invitation easy to understand
An invitation such as “Want to try a few shots together?” leaves room for curiosity. “We're playing a full round and keeping everyone's score” asks for a different commitment. Neither is inherently wrong, but people should know which outing they are accepting.
There is a real audience for a gentler introduction. In its April 2026 participation report, the National Golf Foundation reported that more than 28 million U.S. non-golfers were very interested in trying golf entertainment or simulator golf. That is national survey context, not a forecast of attendance in Denver or evidence of demand for a particular venue.
Our editorial recommendation is simple: make participation optional, agree on the mood, and ask before offering swing advice. A beginner can enjoy seeing a ball move toward a target without receiving a diagnosis after every attempt. A more experienced player can enjoy the same outing without turning it into a fitting session.
Before choosing a time, ask these questions
Simulator venues differ in layout, staffing, software and operating rules. A number you saw at another facility does not establish the policy at the one you plan to visit. Send a short message or check its current official information.
| Ask the venue | Why the answer matters | Note to keep |
|---|---|---|
| Is this session suitable for first-time players, and who explains the setup? | An orientation and a lesson are different services | Arrival instructions and available help |
| What is the total group limit, including non-playing guests? | Seating and swing-space limits may differ | Confirmed headcount |
| Are suitable clubs available for each player's handedness and size? | Rental or loan equipment is not universal | What each person must bring |
| Which shoes, balls and clubs are permitted? | Facilities may have specific surface and equipment requirements | Equipment rules |
| Which beginner activities are available on this system? | Game menus vary by software and venue | First activity and a backup |
| How is the session charged, and does setup count toward the time? | Per-person and per-bay arrangements are different | Total price and usable session time |
| What are the cancellation, accessibility, age and food or drink policies? | These details can decide whether the outing works | Confirmed requirements |
If someone needs step-free access, a seat near the activity, a quieter time, or a particular accommodation, ask directly. Avoid making them discover a mismatch at the door. If a child is joining, confirm supervision and age requirements before promising the outing.
Pack for the visit you have confirmed
Wear clothes that let you turn and move comfortably, then follow the venue's footwear requirements. If you are bringing clubs, bring them clean and dry; ask which clubs and balls the facility allows. Our club cleaning and storage guide covers careful equipment care without treating every finish alike.
There is no need to buy a full bag, special app subscription or new shoes merely because this is your first simulator visit. Establish what the venue provides and requires first. If you normally use a glove, bring it. Keep the confirmation and arrival directions handy. Tell the organizer about left-handed players before arrival so equipment questions can be resolved in advance.
For the friend who prefers to watch, confirm that non-playing guests are welcome and included in the permitted group size. “You can just hang out” should be a verified arrangement, not an assumption made on their behalf.
Let the orientation come before the first swing
Ask the host to show everyone the hitting position, approved waiting area, ball placement and basic controls. Find out how to call for help. Keep bags and belongings where the venue directs, and leave the hitting area clear.
Uneekor's Performance Optix setup guide emphasizes awareness of surroundings, extra caution around children and a clean play environment. That is manufacturer safety guidance for its equipment. It does not replace the operating venue's instructions or establish which hardware Mile High Golf will install.
As a practical group habit, let one person handle a club in the hitting area at a time. Everyone else should remain in the designated waiting area, outside the swing and ball path. No surprise practice swings beside a chair, and no reaching for a ball while someone is preparing to hit. If you do not understand where to stand, pause and ask the host.
A short, comfortable first swing is enough to learn the process. There is no obligation to begin with a driver or prove how far you can hit it.
Choose the activity around the least experienced player
A full simulated course can introduce several unfamiliar tasks at once: club choice, aiming, scorekeeping and the software's putting rules. A single target reduces the decisions. Ask for a mode that lets the group take turns without navigating an entire round.
For example, Trackman's official games overview describes target-based formats such as Bullseye and Closest to the Pin. Those examples show what one manufacturer's software offers; they are not a promise of games available at every venue or at Mile High Golf.
If your group prefers a virtual course, ask the host to explain tees, putting, conceded putts, retries and any stroke limit before starting. Agree on settings together. A relaxed first outing is easier when nobody discovers halfway through that everyone has been playing under a different assumption.
Try our three-turn target challenge
This is an original informal group activity, not a manufacturer game mode, official competition format or handicap test. Use it only if the venue's software can show a suitable target area and the host approves the setup.
- Choose a reachable target. Ask the host to help the least experienced player find a comfortable distance and a broad landing area. Agree on its visible boundary before counting shots.
- Give each willing player a practice turn. Let everyone learn how the system registers a shot. Keep advice optional.
- Play three turns each, with two attempts per turn. Take turns in the host's approved order. A turn earns one point if either attempt finishes inside the agreed area, and zero otherwise. Each player can earn up to three points.
- Add the group's points together. The first objective is a shared total. If time allows and everyone wants another go, repeat with the same setup and try to improve that total.
- Leave room to pass. Someone can skip a turn, keep the tally or simply watch. Do not present that choice as letting the team down.
| Player | Turn 1: 0 or 1 | Turn 2: 0 or 1 | Turn 3: 0 or 1 | Total: 0–3 |
|---|---|---|---|---|
| Player A | ||||
| Player B | ||||
| Player C | ||||
| Group total |
Use only as many rows as your confirmed group needs. The three sample rows do not imply a venue capacity. Score this as a social game; changing targets, players or software settings makes the totals less comparable. If the game feels too difficult, make it easier together and start a fresh tally.
Leave with one reason to come back
At the end, ask what everyone enjoyed: seeing a solid strike, sharing a target, trying something new, or spending time together. That answer is more useful for planning the next outing than a ranking of who hit it farthest.
Someone who wants a more focused next session can use our indoor practice plan, which is about choosing one improvement goal and keeping an honest record. That is a separate task from making a first group visit comfortable.
The welcome we hope to build at Mile High Golf starts with that distinction. Experienced golfers, curious beginners and their friends may arrive wanting different things from the same evening. Our bays, shop and bar remain planned, with the bar subject to approvals. Follow the dated project update or join the founding list for confirmed progress. Joining the list is not a reservation.
Save this before you go
- Confirm the venue is operating, your time is booked and your entire group is allowed.
- Resolve clubs, handedness, footwear, access needs and any age restrictions.
- Check the total price, arrival instructions and cancellation terms.
- Let the host explain the hitting and waiting areas before anyone swings.
- Pick one simple activity, agree on the settings and make participation optional.
- Keep the first outing about a shared experience; decide on the next challenge afterward.
